![]() It soon became clear that there was a widespread industry desire for a small footprint, cross platform API with excellent 2D and 3D functionality, particularly as 3D silicon was rapidly becoming both more capable and significantly cheaper, but such an API simply didn’t exist in 2001. ![]() ![]() OpenGL ES originated that way-in a modest 3Dlabs project in 2001 that sought to define a standardized subset of OpenGL for a range of embedded systems. Ou say you want a revolution? Well, sometimes the smallest things can create the biggest changes. Dave Durnil For Lissa, whom I ignored when she told me to stop writing these damn books.
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